GameState.ready = function(game){};
GameState.ready.prototype = {
  preload: function() {
    game.load.tilemap('map', 'assets/map.json', null, Phaser.Tilemap.TILED_JSON);

    game.load.image('tiles', 'assets/tiles.png');
    game.load.atlas('imageList', 'assets/imageLIst.png', 'assets/imageLIst.json');
  },

  create: function() {
    game.state.start('start');
  }
}